Games
The first planned game is a Flyke racing challenge where math and English questions appear during the race and players steer through the correct answer. Ground and flying courses can both exist.

A classroom where water slides can be hallways, a Warp Dryer waits at the other end, and a normal lesson is usually the least likely thing to happen.
This first version is the foundation. More levels, subjects, games and worlds can be added later without rebuilding the whole school.
The first planned game is a Flyke racing challenge where math and English questions appear during the race and players steer through the correct answer. Ground and flying courses can both exist.
Practical life lessons presented in the same playful world: publishing, releasing music, budgeting, investing, starting a business, asking for help, rights, taxes, and more.
Professor Monk teaches the basics, then sends students through the Scoochie Boochie Teleporter to meet Monsieur McGoo somewhere in the world and learn language through real situations.
Beginner lessons can teach basics. Intermediate lessons add practical phrases. Advanced lessons can move into full sentences, conversation and comprehension — all while Monsieur McGoo is actually out in the world using the language.
Two early inventions are already part of the world. Their real purpose is revealed slowly.
A mysterious device connected somehow to Scoochie Boochie. That is all we are saying.
TOP SECRET. Currently being tested at the School of Nothing Normal. That’s all we’re allowed to say.